Talk:Sirius

No Battlerites template here, pasting the data for it until it is fixed :)


 * t1_1_name = Crescent Wound
 * t1_2_name = Sunwell
 * t1_3_name = Lunatic
 * t1_1_affected = Crescent Stike
 * t1_2_affected = Celestial Split
 * t1_3_affected = Lunar Strike
 * t1_1_type =
 * t1_2_type =
 * t1_3_type =
 * t1_1_info = Charged Crescent Strike deals 4 bonus damage and Weaken duration is increased for 1s.
 * t1_2_info = Celestial Split heals 8 more health. Healing an ally reduces its cooldown by 4s.
 * t1_3_info = Lunar Strike	can be recasted for a short time period to spawn a Lesser Lunar Strike


 * t1_1_subinfo = Weaken
 * t1_1_subinfo = Reduces the target's healing and damage output by 3.5s


 * t2_1_name = Radiance
 * t2_2_name = Dawn
 * t2_3_name = Blinding Light
 * t2_1_affected = Sunlight
 * t2_2_affected = Sunrise
 * t2_3_affected = Celestial Split
 * t2_1_type =
 * t2_2_type =
 * t2_3_type =
 * t2_1_info = Sunlight heals you for 6 health when an ally is healed.
 * t2_2_info = Move at 15% increased speed while channeling Sunrise.
 * t2_3_info = Celestial Split reduces the sight range of targets by 80% for 2.5s


 * t3_1_name = Illumination
 * t3_2_name = Moon Stone
 * t3_3_name = Celestial Cycle
 * t3_1_affected = Sunrise
 * t3_2_affected = Lunar Strike
 * t3_3_affected = Prismatic Strike
 * t3_1_type =
 * t3_2_type =
 * t3_3_type =
 * t3_1_info = Sunrise now heals self as well as allies and healing is increased to 18 from 12.
 * t3_2_info = Successful Sunlights reduces the cooldown of Lunar Strike by 1s.
 * t3_3_info = Prismatic Strike restores all 'Sunlight charges on hit and the cooldown is reduced by 5s.


 * t4_1_name = Lightspeed
 * t4_2_name = Aegis
 * t4_3_name = Saros Cycle
 * t4_1_affected = General
 * t4_2_affected = General
 * t4_3_affected = General
 * t4_1_type =
 * t4_2_type =
 * t4_3_type =
 * t4_1_info = You move 20% faster when your weapon is charged.
 * t4_2_info = You absorb 20% of damage taken when below 30% health.
 * t4_3_info = Your weapon recharges 20% faster.


 * t5_1_name = Sun Strike
 * t5_2_name = Brilliance
 * t5_1_affected = Astral Beam
 * t5_2_affected = Astral Beam
 * t5_1_type =
 * t5_2_type =
 * t5_1_info = Activating Astral Beam causes a shock wave knocking nearby enemies back.
 * t5_2_info = Activating Astral Beam recharges your weapon and grants 3 Sunlight charges.