Patch Notes 0.6.187

Patch Notes Beta September 14th to 17th



(This was the last beta patch, and the first patch in which the NDA on Battlerite was lifted.)

"A lot of stuff has been changed between the last beta session and this one, so there's a lot to go through! First off though, if you're curious about who achieved the highest ratings based on the rating system used for the last beta session, you can see the Top 35 here."

- Stunlock Studios

General

 * Movement speed increased by ~5% (champions and mounts).
 * Movement speed during melee attacks slightly increased.
 * Cancel-cast cooldown reduced to 1s from 1.5s.
 * Interrupting an ability that can be cast while moving now removes the movement slowdown associated with it.

''In our quest to find the balance for movement, reaction and aiming we’ve made some adjustments to movement speed and specifically movement speed during melee attacks. These changes should make the movement feel more responsive. Dodging will be more viable and thus we’ve also reduced the effectiveness of protective abilities such as heals and shields to compensate. ''


 * Ultimates can now be interrupted by lockdown crowd controls such as Stun, Panic, Petrify and Incapacitate. Knockbacks will not interrupt Ultimates but the player is no longer immune to them.
 * When applicable, energy is drained over the duration of an Ultimate. If you are interrupted 50% through an Ultimate, you retain 50% energy.
 * Cancel casting / manually interrupting a channeling Ultimate will expend the whole energy cost of the Ultimate (100).

This change aims to enable more counterplay towards Ultimates whilst avoiding punishing the player too hard if they are attempting to pull an Ultimate in a suboptimal situation.

Introducing the Odeum
The Odeum allows you to view, edit and share replays (also known as Plays) with other people. When you complete a match, you can use the Odeum to view a replay of it. You can then share that replay, or a specific part of it, to the Odeum which allows other players to find and view it. You can search for players to follow and to see what plays they have shared. When you find a particularly awesome Play, you can repost it to share it with your own followers!

You automatically follow all players on your friendslist!

The Odeum is currently in an early state but we hope you enjoy this addition to Battlerite!

Rating

 * Rating is now calculated in a different way, resulting in greater precision.
 * Grade system has been redesigned
 * Grade 1-5 now acts as “Placement” games
 * Your skill-rating will be displayed once you get past Grade 5
 * Skill-rating ranges from 0 - 5000+. You can get Promoted or Demoted depending on your progress. The highest achievable grade is Grade 15.

'' These improvements should increase the quality of matches whilst also making it more rewarding to climb the ladder. As mentioned previously, there will be several updates and improvements to Ranking Systems during the Early Access period. ''

Rewards

 * Silver Chests now always contains at least one Rare item.
 * Several items have been improved and updated with new textures and effects
 * You can now see what the next reward on the next level will be in the reward screen.
 * All Victory Poses have been devalued to Rare quality.
 * New model for tokens in the reward screen.

''As we continuously raise our bar for quality we’ve improved on some of the existing outfits & weapons while adding a couple of new ones. We intend to further improve some of the existing items over the course of Early Access and add more cosmetics over time!''

Champions
''After analyzing the data and listening to our players we’ve made a number of balance changes to Champions. Our current focus is to ensure that all Champions are unique and fun to play whilst addressing the major balance issues. Over the course of Early Access we intend to switch to a balanced-focused approach where we only target a few champions per individual update. But for the early builds you can expect broader changes to all Champions to occur.''

''Shifu has been performing well in almost any setup. His mobility coupled with his high damage output made him a bit too strong.''

Pearl & Oldur were outshining other support Champions and have thus been tuned down, whilst Lucie has received some buffs to compensate for her low mobility.

Taya and Ashka have received some slight buffs to get in-line with other ranged Champions.

The movement speed changes affect melee Champions the most; they will now have an easier time to stick to their targets.


 * now triggers a visual effect when a projectile is blocked.
 * Pure Fire effect now heals 12 health per hit instead of 100% of damage done.
 * Ashka is no longer unhittable in his charge up period, before he launches forward.
 * Impact damage increased to 36 from 32.
 * Fixed a bug causing Ignite to break crowd controls such as Incapacitate (dots are not supposed to break CC)
 * The buff can now be dispelled.
 * shield reduced to 14 health from 16.
 * now heals 14 health for each target hit instead of 75% of damage done.
 * Fixed a bug causing the bolt to spawn a small distance in front of the firewall when a fireball turns into a Fire Storm bolt.
 * Fixed a bug causing the bolt to spawn a small distance in front of the firewall when a fireball turns into a Fire Storm bolt.


 * attack speed increased by ~10%
 * can no longer be interrupted by spellblock once the shield is up.
 * cooldown reduced to 15s from 20s.
 * cast time increased to 0.7s from 0.6s.
 * Shield is now removed if Heroic Charge is interrupted.


 * cast time increased to 0.7s from 0.6s.
 * Cooldown penalty removed.
 * Fixed a bug with EX and the .  now also correctly adds 1 charge to.
 * root duration increased to 1.2s from 1s.
 * The debuff can now be dispelled.
 * healing reduced to 14 from 16.
 * now heals 16 health on impact instead of 50% of damage done.
 * now heals 16 health on impact instead of 50% of damage done.


 * no longer interrupts enemies.
 * now also inflicts a 1.5s fading snare.
 * replaced by
 * deals 8 bonus damage to targets affected by Static.
 * shield bonus reduced to 14 from 16.


 * Moved to E from M2.
 * Cast time reduced to 0.5s from 0.8s.
 * shield bonus reduced to 14 from 16.
 * shield is now removed if is interrupted.
 * Mayhem replaced by.
 * Launch a when firing the last  bullet.
 * Launch a when firing the last  bullet.


 * now correctly reduces damage taken by the amount specified in the tooltip. (Bugfix)


 * Range increased to 7.5 from 7
 * Energy gain increased to 6% from 5%
 * healing reduced to 14 from 16.
 * duration increased to 2.5s from 2s.
 * Cast time reduced to 0.15s from 0.25s.
 * Can now be casted while moving.
 * distance increased by 25%.
 * Negated s no longer inflict Petrify.
 * distance increased by 25%.
 * Negated s no longer inflict Petrify.


 * projectile impact damage down to 10 from 12.
 * healing reduced to 14 from 16.
 * can no longer be interrupted by spellblock once the shield is up.
 * Time Keeper renamed to.
 * root duration down to 1.5s from 2s.
 * healing reduced to 8 from 10.
 * shield reduced to 14 from 16.


 * range reduced to 8 from 8.5.
 * healing reduced to 21 from 24.
 * cooldown increased to 8s from 7s.
 * Pulling force reduced by 50%
 * Now deals 20 damage on impact and 20 damage in the area where the enemy lands instead of 40 damage when enemy lands. Enemies killed by the first hit are not spewed out.
 * haste increased to 40% from 30%.
 * haste increased to 40% from 30%.


 * Spirit Link now only shares Poloma’s healing done.
 * recast cast time reduced to 0.1s from 0.2s.
 * root duration increased to 1.2s from 1s.
 * healing reduced to 14 from 16.


 * range and Radius reduced by ~20%.
 * cooldown increased to 8s from 7s.
 * shield is now removed if the channeling is interrupted
 * Duration increase reduced to 1.8s from 2s.
 * Now increases the duration of up to the same duration as  (1.8s).
 * now heals 4 health plus 2 health per weapon charge instead of 33% of damage done.
 * root duration increased to 1.2s from 1s.
 * now reduces cooldown by 2s when hitting an enemy or a wall (instead of 6s when only hitting a wall).
 * bonus damage reduced to 6 from 8.
 * bonus damage reduced to 6 from 8.


 * healing reduced to 14 from 16.
 * recast duration up to 1.8s from 1.5s.
 * now additionally reduces the cooldown of by 5s.
 * no longer triggers until Sirius finishes channeling.


 * no longer trigger trances on it way back.
 * duration increased to 2s from 1.6s.
 * New EX Q -
 * Dash forward and perform a spin attack that deals 16 damage and knocks nearby enemies away.
 * no longer increases Taya's movement speed by an additional 50%.
 * healing increased to 10 from 8.
 * now triggers on hit instead of on boomerang returning to Taya.


 * self healing down to 2 from 3.
 * cast time reduced to 0.7s from 0.8s.
 * healing reduced to 14 from 16.
 * Healing increased to 14 from 12.
 * Fixed a bug that made Accord allow players to hit themselves with.
 * Fixed a bug that made Accord allow players to hit themselves with.

Miscellaneous

 * Added support for binding actions to additional mouse buttons.
 * All new shiny mastered music implemented.
 * Energy is now colored orange as opposed to blue.
 * Weapon Charges are now colored yellow to green, as opposed to orange to red.
 * Performance Optimizations
 * Options to limit the FPS added.

Bug Fixes

 * QWERTZ and AZERTY keyboard layouts will no longer swap the AQWZY-keys incorrectly.
 * Fixed an issue where Chat wouldn't allow the user to scroll.
 * Fixed an issue where certain characters from the Polish alphabet wouldn't display correctly in the UI.
 * Fixed a performance issue which may have caused some users to disconnect between rounds.
 * Fixed a bug where the input box sometimes got disabled in private lobby chat.
 * Observing a game no longer hides Energy, Stacks, Rage or Upgrades for the opposing team of your current viewed target.