Patch Notes 0.9.1.0

Minor Balance and Matchmaking Patch



General

 * Tweaked matchmaking to make it less likely for players with big differences in grades to play in the same match and Standard and Ranked players will no longer face each other as often.
 * For clarity, the matchmaking will never place Ranked and Standard players in the same team. See here for more information.
 * You will now be able to mute individual players in a match.
 * To mute a player, bring up the scoreboards for players in a match (default keybind: TAB). Press the icon next to a player’s name to mute/unmute that player. Muting will prevent you from seeing anything written from that player.
 * Turkish localization added.

Bugfixes

 * Fixed some pathfinding issues with bots that made them get stuck on walls.
 * Fixed a bug with reloading abilities (Jade’s, Iva’s and Ezmo’s M1s) that caused them to sometimes reload only one charge.
 * Equipment is now correctly stored on Steam Cloud by default instead of locally, which means that customization choices should be saved over multiple computers. You can turn this off in the Steam preferences.
 * Fixed an issue with performance dropping after playing for a long time.

Champions
''The hit detection of Shield Slam and Heroic Charge have been reduced to better correspond with Bakko's hitbox. A few changes have been made to Bakko's Battlerites to avoid guaranteed ultimate setups and to open up more viable battlerite strategies as his offensive and mobility options have been more clearly separated. ''


 * stun duration reduced to 0.5 from 1s.
 * and swapped places.
 * cooldown reduction increased to 1s from 0.7s.
 * movement speed reduced from 33% to 15%.
 * movement speed increased from 30% to 60%.


 * now uses the same buff icon as.

''Due to having a lot of invulnerability frames Jumong has been hard to counter for certain setups. Jumong's overall performance is currently around average but he is still perceived as a very strong Champion. In this patch we reduce the value of some of his defensive abilities and Battlerites while we increase some of his offensive power. The biggest change is the removal of immaterial status during Prowl. Prowl offered little counterplay, with this change it will remain a powerful tool but won't be a guaranteed out. The EX version still grants immaterial status.

A cast time reduction on Steady Shot along with a buff to Power Shot should open up for more battlerite builds while also boosting the effectiveness of double casting Steady Shot. ''


 * no longer grants immaterial status ( retains its immaterial effect).
 * cast time reduced to 1s from 1.2s.
 * bleed damage reduced to 4 from 6.
 * bleed damage reduced to 4 from 6.
 * knockback distance increased slightly.


 * - Fixed an issue with the aim preview so it now more accurately represents the range of the ability.

''Ruh Kaan has been playing around his Shadowbolt a bit too much, a cooldown increase will force him to engage more in melee. This change should also increase the value of Shadow Fury in matchups where Shadowbolt poking and ranged nuking is more desired.''


 * cooldown increased from 3s to 4s.


 * now heals immaterial targets as intended.

''The deadly power of a Celestial Cycle + Lethal Slash have become the standard for most Sirius players. While we want to keep an offensive build an option, this combo just offered too much value and made Sirius rather one-sided in terms of Battlerite builds. Celestial Cycle now recharges 50% meter instead of 100% allowing for a quick burst but not as deadly as the previous M1 -> R -> M1 Combo. This change also allows for more option at Tier 3 as Lethal Slash is no longer necessarily the strongest battlerite together with Celestial Cycle.

At the same time Prismatic Strike has received a slight buff to distance and damage to make it more useful on its own.''


 * Damage increased from 16 to 18.
 * Range increased.
 * now recharges 50% weapon charge (down from 100%).
 * now recharges 50% weapon charge (down from 100%).


 * boomerangs can no longer intersect (Stun+Bonus Damage on overlap) on return.
 * icon is no longer a greyed out version of the original, but the same.
 * now disables EX Abilities correctly.


 * - Fixed an issue with being unable to re-aim during the casting correctly.