Patch Notes 9/29/16

Minor EA Balance Patch + Matchmaking Hotfix

(This was a minor balance patch, with a hotfix to matchmaking added shortly after.)

"We've made the following tweaks to try to even out the current balance. Some additional smaller tweaks may happen before the next big content patch (late October), but don't expect any bigger changes before then."

- Stunlock Studios

Characters
Croak

Lucie
 * Attack Speed when Weapon Charges are active reduced by ~15%.
 * damage reduced to 4 from 5.

Oldur
 * cooldown reduced to 10s from 12s.
 * Impact damage increased to 18 from 12.
 * Now deals area damage instead of over time damage. (which means that the goo can deal lethal damage)
 * Now deals area damage instead of over time damage. (which means that the goo can deal lethal damage)

Poloma
 * now reflects projectiles a lot quicker.
 * damage increased to 18 from 14.


 * cooldown increased to 12s from 10s.
 * range reduced to 8 from 9.

Matchmaking


"We have patched a matchmaking change to improve team-balance for premades and players that solo-queue. When queuing as a party the matchmaking system will now prioritize matchups against other parties of the same size.

Another change we’ve implemented is win-streak matching. If you won your last game you will have a greater chance of being matched vs opponents that also won their last game. This will prevent players from getting matched against the same opponents two or more games in a row.

These changes will probably result in slightly longer queues, but better games. The restrictions are lifted when you've been in queue for long enough though."

- Stunlock Studios